Showing posts with label cyberbalkanization. Show all posts
Showing posts with label cyberbalkanization. Show all posts

Monday, June 24, 2013

Network of Networks

What would a map of the Internet look like? Others have already asked this question, and some have already given us an answer.

Apparently, kinda gross looking? Maybe I should find a different map.

The above map was generated using IP address information (well actually, it's a bit more complicated than that), but other maps exist. There's one that monitors online activity much like a heat map. Here's another that uses traffic rankings and statistics to lay out a map of websites.

You'll notice that there are hills and valleys that naturally arise within the maps that are based off online content. You've got your brightly lit areas, which represent places of high traffic. You can also find smaller, less-ventured corners of the Internet among these larger hubs.

But even these maps don't cover everything there is to see about the Internet. There are parts of the Internet that are impossible to map by conventional means. There are even parts of the Internet that arguably might not really be part of the proper "Internet" at all. Today, we're going to take a look at these hidden areas of the network.

Monday, June 10, 2013

Gamer Culture

Let's say you're a kid from the '90s (even though they weren't that great). It might be the case that you grew up on video game consoles and - if you were lucky - you knew other kids in your area that you could play video games with. If that doesn't fit a description of you, then maybe you knew somebody like this.

Well, uh, maybe not like this.

But with video game products being expensive and the game industry still being fairly young, video games in the '90s were still fairly underground, primarily seen as children's playthings. Since sitting inside all day pushing pixels around was antithetical to running around outside, video games got a very strong "nerdy" association with them, too.

Fast forward to today, and 67% of American households play video games, with the average age being above the age of 30 and with the gender split being about 60-40 male to female. Gaming is certainly a prevalent hobby in our culture today, and the Internet was a driving force behind that happening. Not only did the Internet allow for gaming to become increasingly sophisticated, it also allowed fans of gaming to discover one another and shape the concept of a 'gamer'.

Monday, March 18, 2013

What's the password?

When I was in college, I would regularly go to the gym to lift weights. I privately took some satisfaction in bucking the typical nerdy stereotypes - after all, what kind of internet shut-in can say that he benches more than 200 pounds, and not for the sake of sounding like a tough guy online?
It's the small victories in life, right?

After a while, I got to know some of the regulars at the gym - the other fitness junkies out on a personal journey to lift weights and get huge. Conversation usually revolved around proper dieting, lifting cycles, and the occasional story from one's personal life. A lot of these people were part of a school-wide bodybuilding club. They certainly weren't the sort that would spend a lot of time online, I thought. For a time I expected their online footprint to extend about as far as a Facebook page, and maybe an entry on the University's organization listings.

Then, one day, I saw a friend of mine - also an exercise enthusiast - talking to the president of the bodybuilding club. This was a pleasant surprise - after all, who doesn't like having mutual friends? Later, when I met up with my friend, I asked him how he knew the president.

He replied, "Oh, I noticed his shirt, walked up to him and asked, 'Are you aware?'"

I felt a little less special after that day.

Monday, March 4, 2013

Politics, Cyberbalkanization and The Generation Gap

We live in a strange era where people seem entitled to their own facts.

In the last blog post, I talked about the pros and cons of online discourse. To recap, I was primarily arguing that internet arguments are better than traditional arguments. This comes from how written arguments have a greater capacity for thoughtful expression, and how online resources permit anyone to establish authority with citations and references.

But I ended with a bit of a cliffhanger: What happens when someone accustomed to online argumentation encounters someone accustomed to offline argumentation? What changes? What gets lost in translation?

More importantly, is it a big deal?

Today, I'll argue that the answer to that last question is yes. So much of a big deal, in fact, that it determined the 2012 election.

Monday, February 18, 2013

Online Dating

The dating scene is intimidating. Not everyone is comfortable with the idea of setting up appointments with near-strangers so they can desperately search for something in common. Not everyone likes dealing with the silent expectations of intimacy that can be present when going out under the label of 'date'. Not everyone is good at working the bar scene, the club scene, or any other scene that's supposed to soothe your anxieties with loud music and overpriced beer.

To be fair, one alternative hypothesis is that I'm just bad at this, and totally not bitter about it.

So, in our digital age, we have the invention of online dating. Proving once again that the internet has penetrated itself into our daily lives, online dating sites now comprise a billion-dollar industry, with most single people in the United States having tried online dating at least once.

On the one hand, it's a pretty convenient setup. You could say that online dating helps organize and structure the dating process for some people, making it easier to explore your dating options (more than half of people saying they have dated more than one person simultaneously) and making it easier to find people with the same romantic interest (be it some fling or a committed relationship). Plus, if you're really busy with your work and life in general, it's nice to put yourself out there, even if it's just through an online essay with your face on it.

Seems ideal. Except it's not.