Well, uh, maybe not like this.
But with video game products being expensive and the game industry still being fairly young, video games in the '90s were still fairly underground, primarily seen as children's playthings. Since sitting inside all day pushing pixels around was antithetical to running around outside, video games got a very strong "nerdy" association with them, too.
Fast forward to today, and 67% of American households play video games, with the average age being above the age of 30 and with the gender split being about 60-40 male to female. Gaming is certainly a prevalent hobby in our culture today, and the Internet was a driving force behind that happening. Not only did the Internet allow for gaming to become increasingly sophisticated, it also allowed fans of gaming to discover one another and shape the concept of a 'gamer'.