Let's say you're a kid from the '90s (even though they weren't that great). It might be the case that you grew up on video game consoles and - if you were lucky - you knew other kids in your area that you could play video games with. If that doesn't fit a description of you, then maybe you knew somebody like this.
Well, uh, maybe not like this.
But with video game products being expensive and the game industry still being fairly young, video games in the '90s were still fairly underground, primarily seen as children's playthings. Since sitting inside all day pushing pixels around was antithetical to running around outside, video games got a very strong "nerdy" association with them, too.
Fast forward to today, and 67% of American households play video games, with the average age being above the age of 30 and with the gender split being about 60-40 male to female. Gaming is certainly a prevalent hobby in our culture today, and the Internet was a driving force behind that happening. Not only did the Internet allow for gaming to become increasingly sophisticated, it also allowed fans of gaming to discover one another and shape the concept of a 'gamer'.
I've previously written a lot on social justice movements online. It was a broader, big-picture look at the phenomenon, so I thought that it would be worth writing about what online social justice movements may mean on an individual level.
Let's accept an assumption for the sake of argument: that any given individual is going to suffer from some degree of insecurity at one point or another.
Not really a radical assumption, no.
People generally accept the adage that life has its ups and downs, and that it is important to stand up eight times when you fall down seven. That adage is often shared when a person is at a (relatively) low point in their lives, and it is shared in order to remind them that they can - and should - move on. Presumably, such adages would only be shared during instances where that person is having trouble with moving on. It could be over a job rejection or a breakup or even something as mundane as receiving a lot of dirty looks throughout the day.
Let's talk about semi-current events for a change. Has anyone else been following the Steubenville rape case? For those who haven't been, it is making headlines for the trial's outcome: Two male high school football players have been found guilty for raping a drunken 16-year-old at a party. There were texts and videos taken during said party that have been circulating the internet. These texts and videos were eventually used as evidence in the case. Justice has been served.
Sadly, this outcome is traditionally expected. It is a product of our society's overlylenientattitude towards instances of sexual assault, and is referred to in more egalitarian circles asrapeculture. Even in this highly publicized case, people are showing greater tendencies to sympathize with the boys than they are the victim. Some even disparage the victim. This is something that is commonplace with most cases of sexual assault - there is often undue blame put on the victim, and in most cases of rape the assaulter can come away with a 'not guilty' verdict.
Hilariously, this scarily relevant Onion video came out years ago.
Except, there's a slight difference this time around. The Internet has played its hand in this particular case.
When this case first began gaining attention, it attracted protests from online bloggers and activists. Any sympathy towards the rapists could be subverted by pointing at the substantialamountsofevidence circulating online about their case. And as for the victim-blaming that is currently going on, everything that more ignorant people are saying about the case is being recorded for posterity. You can be certain that there are people fighting against the distorted perceptions of rape culture, and the Internet makes their voices louder than ever.
It demonstrates a reason to be optimistic: The digital age is the greatest time to be on the right side of equality and social progress.