Let's say you're a kid from the '90s (even though
they weren't that great). It might be the case that you grew up on video game consoles and - if you were lucky - you knew other kids in your area that you could play video games with. If that doesn't fit a description of you, then maybe you knew somebody like this.
Well, uh, maybe not like this.
But with video game products being expensive and the game industry still being fairly young, video games in the '90s were still fairly underground, primarily seen as children's playthings. Since sitting inside all day pushing pixels around was antithetical to running around outside, video games got a very strong "nerdy" association with them, too.
Fast forward to today, and
67% of American households play video games, with the average age being above the age of 30 and with the gender split being about 60-40 male to female. Gaming is certainly a prevalent hobby in our culture today, and the Internet was a driving force behind that happening. Not only did the Internet allow for gaming to become increasingly sophisticated, it also allowed fans of gaming to discover one another and shape the concept of a 'gamer'.